Keys chests now have a chance to drop High-End (Gold) itemsĭark Zone Funds drop rates and quantity on NPCs has been reduced.įixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.įixed instances where players would receive a DELTA error message when entering the Dark Zoneįixed a bug where sometimes players could not loot anything after returning to the game following a network disconnectionįixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another playerįixed a few lights that did not cast global illuminationĪdded more information for Daily missions on the Map Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)ĭark Zone Funds and Experience rewards for surviving Rogue status have been improvedĭark Zone Funds and Experience rewards for killing Rogue agents have been improved
This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
This applies to existing weapons as well as newly acquired onesįixed a speed run exploit for the Rooftop Comm Relay missionįixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skillįixed an issue where players became stuck in an emote animation if activated via chat while auto runningįixed a bug where skill power would be increased permanently while using the Death by Proxy talentįixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe houseįixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damageįixed a bug where grenades would sometimes not display the blast radius warning before detonatingįixed an issue where some NPCs in low cover would not react to being shot by the playerįixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)įixed a bug where weapon mods and weapon skins would not show up on other players in the game worldįixed an issue where DPS would not be calculated properly when purchasing a new weapon mod This applies to existing weapons as well as newly acquired onesįor all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. Its bonus has been reduced from 1%-5% to a constant 0.1%įor the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. It can now only be rolled on Shotgun, Marksman rifles and Pistols
Modifications to the weapon talent: Trained. This will prevent situations where players were able to kill a same named NPC over and over again. Named NPCs will no longer respawn after being killed in the Open World. will now drop better loot in Challenge mode than in Hard mode.Īdded a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Check out out the full patch notes below… Not only this we will also be seeing a number of visual and audio improvements added to the game on all platforms. However arriving on the 22 nd March, during the server maintenance, will be the first major patch dealing with a cluster of bugs and exploits discovered in the first couple of weeks of The Division going live.
In April we can expect to see from Ubisoft the first free major content update for Tom Clancy’s The Division titled “ Incursions“.